Showing posts with label environmental. Show all posts
Showing posts with label environmental. Show all posts

Thursday, December 6, 2012

Antoine's Apartment


Yay! Technical boring design stuff! How fun is this?!

But on a serious note, doing these kinds of things is important to me, mostly because I'm neurotic and feel as though planning things out as much as possible makes the story and visuals more consistent as well as save time in the long run.

I'm not going to design every little element in his apartment because a lot of the more simple aspects can be drawn on the spot. But these more detailed objects are utensils he interacts with a lot in one portion of the story so I felt it was necessary to nail down their approximate look down from the get go as well as plan his house layout.

Now I can move onto his jalopy Vespa! Then I have to design his third outfit and the exterior of his building as well as the basic elements of his block. :B Maybe I'm putting too much thought into this... but it will be worth it! :D

Monday, November 26, 2012

Environmental Sketches

I did more of these on my main blog but since they're not sonic related most of them are staying there for the time being.

There's actually a lot of environments and nit picky little details I will be exploring with each of these but for now they're "jot down the idea" conceptual type pieces.


Out of all the most complex environments it would have to be Acorn's kingdom which is surrounded by Knothole Woods which is located within a huge labyrinth of woods that's about two to three states deep, so it's flippin huge.

The palace is a ziggurat shaped structure that is powered by clean energy produced by a chaos emerald located underneath in a pool of molten metals kept down at the core of the building. These same metals are also used to produce small power rings that are used as batteries of sorts for the local inhabitants.

I wanted the palace to be secured and hard to find. So although things aren't really to scale here, the slopping trees are actually animalistic beings that are genetically geared to protecting anything from coming near the chaos emerald. Which is why villagers of this area have to use hidden underground tunnels to get in and out of Acorn's metropolis.  Light is also limited and scattered within the area, much like a rain forrest.

From there, the forrest is a deep canopy inhabited by sentinels and then by knothole villagers with the exterior inhabited by various goblin races. Although the two dislike each other, they tend to maintain a truce.

Most peoples who try an navigate through any part of this forest tend to die from starvation or being killed by the local flora and fauna.


Not much to say about this. :B Antoine rides a bike because he's dirt poor. So expect a lot of sketches of bikes once I'm done with his ref sheet.


Sonic running from some baddies.