Almost every character has their own unique anatomical structure in terms of build (of course) and for the sake of consistency and practice, I wanted to do some studies of characters I thought I've established pretty well. (ie those with head turn sheets) Also want to apologize in advance for these being so mechanical; they're just to figure out proportions, clothing, ect.
Skunks have very downy fur so I wanted that to show on his shoulders and tail. It's not in the chest area though because skunks generally lack the same length of fur in that area. As a side note his dorsal marking fades from off white to a brown color as it gets towards the middle of his spine and tail base. It's mainly to keep his markings from looking too overwhelming.
I did some research on archers and realized the benefits of some of the tools the use. Although he has a crossbow I've always pictured him carrying a collapsible bow that he could use for larger targets. Because his fur could misdirect the strike or retard the speed; I thought it would be more logical for him to wear a bracer to prevent this. And instead of arrows for his crossbow he would use quarrels.
And yes, his left hand is purposefully white. :D It's based on a presumed color mistake I saw in an older issue once. But it works out really because his father was mostly an all white striped skunk (in my universe) while his mother was mostly black with muted white markings.
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